Didactic proposal

The objective of this task is design, individually, a didactic proposal focused on the use of one or more applications for mobile devices which will allow you to create a competence learning activity.

After thinking, I decided to first choose the field I would like to work in and I thought that the most suited my interests were mathematics. As within mathematics there are a lot of contents which can be worked on, I decided to start with the basics (add, subtract, multiply, even and odd names...). I found an app that had all these requirements, POWERNAUTS, which is the perfect app to combine math with fun games. This application allows to overcome various maps to reach the goal which is to hit a sum or a subtraction, etc.

This activity is divided into two parts, the first one, is to answer a series of questions about the chosen application, in this case, POWERNAUTS. The second part should explain the application with all its features and everything you work.

You can see the first part here.




In addition, so that you can clearly observe the features and everything that my application has, I have created a presentation. You just need to click!

This task is related to the dimension 1 and her descriptors.

Dimension 1--> Instruments and applications.

This dimension is based on the...

"Ability to use a variety of digital devices and their applications, efficiently and effectively, to process data (textual, digital and audiovisual) and produce text and multimedia documents, images, drawings, graphics, sounds and videos".


Descriptors...
-1.1. Use of digital technologies as a resource and strategy in teaching and learning processes.
-1.2. Selection of digital resources for the design of activities and lesson plans.
-1.4. Integration of students' digital competence in the lesson plans
-1.5. Use of digital technologies to attend to student diversity.
-1.6. Use of digital technologies in the tracking and assessment of students.
-1.7. Development of innovative methodologies with the use of digital technologies.


All descriptors have their indicators...
-Point 1.1. is an inteermediate indicator which is integrated use of the digital technologies in teaching-learning activities.
-Point 1.2. is an intermediate indicator which is based on elaborate lesson plans based on previously selected digital resources.
-Point 1.4. is an intermediate indicator which is based on designs teaching-learning activities according to the document "Core Competencies in the Digital Field".
-Point 1.5. is a basic indicator which is based on uses digital technologies to increase motivation and facilitate learning of students with special needs.
-Point 1.6. is a basic indicator which is based on individually uses digital resources for mentoring and for tracking students' progress (meetings, attendance, evaluation, personal files...).
-Point 1.7. is an intermediate indicator which is based on takes part in educational innovative projects where digital technologies have an important role.


The information and communications technology (ICT) are necessary to be able to create and design an activity which I can to carry out in the future as a teacher.
My application is very suitable to teach the basic concepts and without the help of digital resources it would not have been possible to design it.
In order to make a more dynamic explanation I have used Canva and Google presentations.


To sum up, I found this activity more difficult to carry out since there were not too many steps to carry out but, I was very free and sometimes I find it difficult to take the initiative. In addition, I also liked it because I was able to choose the application through the topic I wanted, maths.


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